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Girl's Volleyball

In-PersonTeamNashville Regional

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  • All MIST rules and regulations, including the official dress code, are in full effect throughout the tournament.
  • Players are expected to uphold the values and conduct standards of MIST at all times.
  • All players must check in at the sports desk before their first game using their MyMIST app QR code.
  • Upon check-in, players will receive a wristband that must be worn at all times during gameplay.
  • No player is allowed to participate without a wristband.
  • During substitutions, incoming players must clearly display their wristband before coming onto the court
  • The court boundaries are demarcated by the YELLOW and WHITE lines. A comprehensive discussion on boundary lines will be conducted on the day of the tournament.
  • Each team consists of six players on the court, with additional players on the bench. Teams may commence play with five players. There will be no forfeited games.
  • To uphold fairness, when teams exceed six players, a new player joins the game after each rotation. Players coming off the bench replace offensive players who have completed their serve. For instance, after a rotation, the player in position 1 moves to the bench, and their replacement enters the game in position 6. This rotation pattern ensures that players move from serving positions to the bench and back into the game consistently.
  • Following a serve, players may transition to different positions, such as designated setters or left-side hitters. After each gained point, players must revert to their original positions in preparation for the subsequent serve.
  • In the event that one team has fewer than six players, the opposing team is not obligated to match the lower number of players.
  • The team to serve first in game 1 is determined by a coin toss involving the team captains. Subsequent games begin with the team that did not serve first in the previous game. Players must adhere to the service order.
  • One 1-minute timeouts per set are permitted during each game.
  • Players may serve using either an overhand or underhand technique.
  • A player is allowed one service tossing error (letting the ball bounce without hitting it after tossing it up for a serve) per serve. Serve faults include touching a player of the serving team, failure to clear the net, landing out of bounds, passing over a screen (a screen occurs when one or more players waves arms, jumps or moves sideways, hiding the server as the ball is being served), or stepping on or past the service line during serve. Referees will rigorously enforce these rules.
  • In instances of uncertainty regarding the outcome, the referee will declare a replay.
  • When the ball hits the ceiling, standard rules are enforced.
  • Teams are allowed a maximum of three hits before returning the ball over the net.
  • If the first touch occurs during a block, the team is granted three additional contacts to return the ball.
  • Front players are prohibited from blocking serves.
  • Players must refrain from crossing the centerline, ensuring that their foot does not go completely over it, at any point during play.
  • The proper hitting of the ball is emphasized, prohibiting any momentary holding in the hands or arms, throwing, lifting, or carrying.
  • Players are permitted to use any part of their body for ball contact, with simultaneous contact from multiple body parts being acceptable.
  • With the exception of blocks or service receives, players are not allowed to make double contacts during play.
  • Simultaneous contact by two players on the same team counts as two touches.
  • The ball must pass over the legal portion of the net to be considered in play.
  • Each volleyball match consists of three games, with rally scoring employed to determine the winner. In rally scoring, points are awarded on every serve, regardless of which team served. The first team to reach 15 points wins each game.
  • If there is a tie (14- 14) then teams win by scoring 2 points in a row.
  • If one team wins the first two games, a third game will not be played, and the winning team is declared the overall match winner. However, if each team wins one game each, a tie breaking game will be played to determine the match winner.
  • Unsportsmanlike conduct will NOT be tolerated. Cursing or insulting officials, supervisors, or opposing players will result in a game suspension. Participating in a fight results in an AUTOMATIC EJECTION.